Montag, 18. August 2008

What does it take to make a game?

We like to create stuff that is fun to use. This is just the way we are. If we create a program we want to use it ourselves. If we create a game, it is because we want to play it. That is why we put a lot of time into thinking how to improve gameplay. Even though eye candy is nice (we DO love looking at nicely rendered real time 3d explosions!!!) we just think it is not what makes a game. The ideal game should reward its player. It should be addictive. Let´s take a look at drops!


This game has been tweaked and optimized since over a year. Version 1 had the bsic gameplay. However there were not many challenges and the scoring system was not rewarding enough. So we hired an artist to draw us something pretty. Once that was done we were thinking of ways to improve gameplay. The original version was addictive, but the introduction of time based challenges added so much. The early test versions were written in a couple of weeks. However that was just the beginning. we went through a very long phase of beta testing and made many changes on players feedback.

Why don't you just give it a try and tell us if you miss the eye candy?

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